Star Wars: The New Republic

Episode IV, Part IV - VII: Contract Killers
Settling Debts

The crew infiltrates the hotel where the dark Force User Leirin Gaes is staying during her time on Nar Shaddaa. Sarge, posing as a maid, gets inside her room with a grenade and engages in a fight with Stormtroopers. He manages to kill Gaes, while getting wounded by the troopers. Algae shuts off the lights to cause confusion, and the crew splits up and makes it out of the hotel.

Mr. Get hands over the money and Bei’loo after he’s persuaded not to kill her. Bei’loo half-apologizes and interests the crew in her revenge plot, promising them any loot, as long as she can steal her ship back from the pirate Yargon Xat.

Yargon Xat and his crew are at the The Graveyard, the former location of Alderaan, which is now just a sea of asteroids. Rumor has it that a shielded royal Alderaanian vault would have survived the destruction, which has drawn in pirates and mercenaries from all over the galaxy. After failing to find the vault or Yargon Xat, the crew sends out a broadcast telling the other pirates to end their searches because the Tortoise has recovered the treasure. This draws in a pirate ship that immediately ionizes the ship, and boards it. In a tenuous battle, the crew opens a ship hatch to evacuate the atmosphere, sucking two of the pirates out into space. However, they didn’t account for assassin droids!

While finishing off the assassin droids, Yargon Xat arrives. Algae pilots the dead pirates’ ship, but gets hit and suffers life-threatening injuries. The Tortoise is outmatched, but Rake notices a space slug in the asteroids; so Aniro leads Yargon’s ship to its destruction, as the massive slug snatches it out of space.

Disappointed that her ship has been destroyed, Bei’loo pushes the crew to search for the royal vault. After scouring the field, they come upon an asteroid with abnormal energy signals. It turns out there’s already a group attempting to get inside the vault, which is protected by a strong energy field. Bei’loo takes their ship and leaves, while the crew goes inside the asteroid and attacks the crew. Aniro takes most of them out with a grenade, (and also the portable atmosphere device), but the crew is manhandled by the mercs.

Algae persuades the merc leader to let him try to open the vault, which seems impossible. Dundalk, who remained in the Tortoise, rigs the ship’s sensors to act as an EMP and cuts out the vault’s shield. Inside the vault filled with Alderaanian riches is a computer, which demands a special code. When Algae can’t hack it, the door slams shut from the inside, locking him and the merc inside. with breathable air running low.

The only way the crew can get Algae out is by blasting the asteroid to bits before the air runs out. The Kowakian is badly injured in the blasts but he survives, while the merc leader is killed. However, the only treasure they can salvage is a small gold statue of Bail Organa.

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Episode IV, Part III: Down A Dark Alleyway
Settling Debts

In an attempt to track down the Black Sun, and find the black tower that he saw in his vision, Dundalk asks around the shadier parts of Nar Shaddaa for any leads. On his first bite, the crew follows a seemingly trustworthy individual down a dark alley, and walk into an ambush. In the fray Dundalk is incapacitated, so Aniro is forced to cut a deal. The criminals want Arn’imol to sell him on the black market, but Aniro refuses, instead offering Ke’chik who’s still on the ship. They take Aniro and Dundalk as collateral, while Algae must retrieve the Ewok. Since the criminals haven’t ever seen an Ewok, Algae devises a plan to shear the taint fur from Koarkee, and paste it on himself. Thus, as a makeshift Ewok, they’ll release Aniro and figure it out from there.

Fortunately, the criminals fall for Algae’s ruse, but of course in doing so, they capture the Monkey Lizard Ewok. So the battle resumes, but this time with the help of Sarge, who provides enough firepower to get the job done. Upon checking the dead criminals’ bodies, they discover that they hold the same keycards that Dundalk found on the Wookiee contact. They were Black Sun. Shaken by his brush with death, Dundalk is tired and wants to go home. He gets into an argument with Koarkee (yet again), and tells the Wookiee that his life debt has been paid. A bit shocked, Koarkee takes his leave as amicably as possible, saying that if they ever need help, they can give him a call.

After some soul searching, the group decides that they can’t give up on these 50,000 credits, so they head to the black tower after deducing its whereabouts from one of the criminal’s datapads. They’re met at the door by a Trandoshan, who is skeptical of their claims to be Yargon Xat, but nonetheless ushers them in without their weapons.

Inside, they meet an Arcona named Mr. Get, who is accompanied by two Noghri bodyguards. He sits the group down and probes them for information, tricking them into revealing that they aren’t Yargon Xat and his crew, but in fact New Republicans. Aware of the Bei’loo’s situation, who’s hiding out at this very headquarters, Mr. Get proposes that he’ll return the 50,000 credits to the crew if they do a little job for him. An Imperial Agent named Leirin Gaes has been poking her nose into Black Sun affairs, and consolidating Imperial assets. As a result, the Empire has backed out of numerous deals, and Mr. Get believes Gaes now has the ear of the Vigo. Mr. Get wants her dead. Despite their reservations, the crew accepts…

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Episode IV, Part II: Taxi Driver
Settling Debts

The crew heads to Nar Shaddaa to cash in on their 50,000 credits from the Wookiees. But when they go to meet Koarkee’s contact in an abandoned warehouse, they find a freshly dead Wookiee without any credits. Dundalk uses the Force to see a vision of a black tower after touching the Wookiee’s keycards. A bit of investigation leads them out into an alley, where a homeless dude reveals that a Duros woman came running out of the building and caught a taxi. Was it Bei’loo, who just parted ways with the crew???

At the nearest internet cafe, Algae hacks into the system of a local taxi company and alerts all on duty drivers to hold a suspicious looking Duros woman. When one of the drivers calls Algae back, the Monkey Lizard tries to direct him back to their location, but the sound of a blaster shot cuts the call short. Mistaking this interaction for a virtual reality videogame, one of the patrons at the cafe gets roped into driving the crew downtown in his mother’s speeder.

As they blaze through the streets, they attract attention from Nar Shaddaa police and end up surrounded by the time they reach the dead cab driver’s vehicle. Bei’loo is nowhere to be found. After trying to trick the cops, everyone scatters, but Algae gets caught. It takes Rake’s new frog-dog pet to retrieve the little guy, and they all manage to escape into the busy streets.

Reconvening at Lenny’s diner, Arn’imol shows up with a blaster that he slams down on the table, asking the group how they should proceed. Sarge, realizing that the Bith kid needs some discipline, ends up slapping Arn’imol across the face. Eventually they decide they need to search the taxi, which is now in possession of the cops. So Algae is tossed over a barbed wire fence surrounding the nearest precinct, and he infiltrates the building. He manages to hack into a computer and find the recently inputted evidence, discovering that a Bei’loo’s comlink was left in the taxi, and she made a call to someone named Barrick Jees.

With address in hand, the crew goes to the apartment of Barrick Jees via the fire escape. Sarge sneaks like a cat through the window and puts his blaster to the back of Barrick’s head. The guy turns out to be cooperative. He and Bei’loo used to be lovers, and ran together as pirates. She was not a damsel in distress. She was a ruthless pirate whose crew turned on her. Barrick says the woman is crazy; she wanted to run away with him and her newfound money, but he wanted no part of it. He suspects she would contacted the Black Sun, which she’s had ties with before.

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Episode IV, Part I: Family Man
Settling Debts

The crew comes out of hyperspace mere minutes after they left Kashyyyk, only to find themselves overlooking an asteroid base. Koarkee surmises that it’s a secret concentration camp filled with Wookiee prisoners that no would knew the location of. He says it would be ideal if they could get a detailed read-out of the base’s perimeter, so the rebelling Wookiees can liberate the slaves. Reluctantly the crew agrees, and after being spotted and told to leave immediately by the Imperials, Aniro lands out of sight on an asteroid while Algae shuts down the ship’s systems. Then they expel some thruster gas to propel the ship to the other side of the base, as the hull gets battered with asteroids. Meanwhile, Dundalk calculates the coordinates for the next jump by hand so that when they scan the other side of the base, they’ll be ready to jump immediately.

Obviously, the math on those coordinates was pretty bad, and the ship jumps to a random location in the middle of nowhere. All of a sudden they see an object hurtling towards them at break neck speed. It’s an escape pod! Aniro jinks the ship out of the way, but Dundalk can’t hit the pod with the ship’s tow-cable. So the pod collides with a nearby planetoid. The crew goes in for a rescue: Aniro rushes to open the hatch, while Dundalk rigs the ship to expel its plumbing system like a fire hose at the burning pod. They manage to save the life of a Duros woman named Bei’loo, who said her ship had been attacked by pirates. She thanks the crew and says she will gladly hitch a ride with them.

So the SS Lawnmower finally makes it back to the New Republican, where they inform Commander Blump of their rather eventful Life Day week: inciting a revolution on Kashyyyk, getting Blump’s son a Luke Skywalker figure, and the death of An’imol. Speaking of which, they left with An’imol before he could ever sign his release forms and paperwork, and now the New Republic is liable for his death. Blump needs the crew, specifically Algae, to smooth things over with An’imol’s wife Koo’mee. Before informing her, Algae sneaks onto Blump’s computer and forges the paperwork.

Then like a coward, he calls Koo’mee via comlink even though she’s on the same ship. He stumbles through the whole ordeal, and the Bith can tell that he’s lying about something. But Algae and Rake try to play up the heroism of her late husband, especially when talking to Arn’imol, her son. And in the end, right before he hangs up, Algae says that Koo’mee is his wife now, and Arn’imol his son.

When they talk to Blump again, the crew is upset that they have to pay back the New Republic for the Senator Stubbs, which will be garnished from their wages. Koarkee reminds them that they have a big payout on the horizon. They just need to go to Nar Shaddaa to meet his Wookiee contact with the credits. So they leave in the Lawnmower and head for the Smuggler’s Moon.

But on the way, Algae is woken up from sleep. He opens the hatch below his bunk to reveal…a scared and sniffling Arn’imol!

Aniro: 5 XP
Dundalk: 5 XP
Algae: 5 XP
Rake: 5 XP

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Episode III, Part IV: Escape from Kashyyyk
Life Day Special

With the Imperial generators destroyed, the crew must now figure out how to leave the Shadowlands and flee the system without a ship, after abandoning Senator Stubbs. After much deliberation, Algae finds an old computer console out in the forest, and is able to locate a docking bay high above the Shadowlands on the “surface.” But they would have to find a way to scale the massive trees. Koarkee informs the group that there should be lifts somewhere relatively nearby, but on their way to find them, two Trandoshans on speeder bikes are encountered. They are carrying a strung up Wookiee between their bikes.

Wearing Stormtrooper gear, Sarge fires at the wary Trandoshans, who seem to want to avoid Imperial entanglements as they plead that they have the proper paperwork. Dundalk manages to cool the situation with the help of the rather intimidating AT-PT, but Sarge can’t abide a captive Wookiee, so he starts another firefight. One Trandoshan is captured, while the other escapes on his speeder bike, despite Rake’s near-heroic chase.

When the group discovers that the Trandoshans have a ship (called the SS Lawnmower), Algae cracks the captured one’s datapad and uses its Find My Ship app. The crew travels through the forest to where the ship should be, but it’s already gone. However, a refresh of the app shows it’s not far away; it’s crash-landed after apparently being blasted by something. After subduing the second Trandoshan, Aniro gets ready to commandeer the ship into the atmosphere where a battle between escaped Wookiees and Imperials rages on. But before they can leave, Zewblarr contacts Koarkee asking for air support to distract the Star Destroyer that now looms over the planet.

Escaping detection by TIEs, the SS Lawnmower charges straight for the Star Destroyer, making an attack run for the ship’s bridge. Pelted by an array of turbolasers up length of the ISD, the Lawnmower manages to score a hit on the bridge, disorienting the Imperials and disrupting their assault. The crew blazes out into space past the broken up blockade, and makes a hasty jump into hyperspace.

Aniro: Level Up (5 + Brains XP)
Algae: Level Up (5 + Brains XP)
Dundalk: Level Up (5 + Brains XP)
Rake: Level Up (5 + Brains XP)
Sarge: Level Up (5 + Brains XP)

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Episode III, Part III: Wookiee Detour
Life Day Special

Back at Mos Eisley, Dundalk and Rake reunite with Sarge and Algae, along with the Shyriwook Tabernacle Choir. But before they can mourn the loss of An’imol for too long, Tenn’lok the Ithorian comes speeding up on his swoop looking for retribution. He’s been disgraced and wants his money, and Dundalk dead. He tries throwing a grenade at the skiff, but misses badly and swerves out of control into a wall as the crew escapes.

Koarr’kee, Dundalk’s new albino-Wookiee-life-debt-partner, offers to fly the ship and handle the astrogation, which everyone finds very agreeable. But when the ship comes out of hyperspace, it’s revealed that they’re orbiting Kashyyyk. Zewblarr, the Choir leader, reveals that these Wookiees are not just a Life Day musical act, they are freedom fighters looking to emancipate their homeworld, which the Alliance and New Republic have not prioritized. For a large sum of money, the Wookiees ask the crew to help them enact their plan, which has been in the works for some time: they want to destroy the Imperial generators that power the largest prisons on the planet, thus paving way for a mass revolution. But they’ll have to break the blockade and fly down into the Shadowlands to pull it off.

After some discussion, the crew agrees, and Algae tries to forge some codes but comes up short. So Sarge blasts through the blockade line, narrowly escaping the pull of a tractor beam. It becomes a chase with three TIES hot in pursuit as the Senator Stubbs hurtles down to the Shadowlands, flying through dense trees. They’re able to dispatch two TIEs, but can’t shake the third. So Sarge lands the ship in the Shadowlands, and the group makes a break for it, leaving the Stubbs behind, probably for good.

Zewblarr leads the group to a site where his contacts have buried a cache of bombs to destroy the generators. Then the group splits up into three, and the Stubbs crew heads east towards their destination. The trek goes smoothly until they encounter a pair of swamptroopers. Rake hops on a stray kinrath and engages the troopers, while Algae notices that they’re right near a cliff, and shoves one of the troopers down to his demise. The second trooper, named Bert, surrenders and agrees to “help,” bringing them to the generator which is surrounded by a extremely tall and electric perimeter fence.

Dundalk and Algae open the gate with Bert’s codes, to reveal a rather shabby display by Imperial standards. Two swamptroopers, one of them pantsless, sit at a small outside terminal, which is dwarfed by the massive generator. In the corner is a modest shack and an AT-PT. Feeling themselves outmatched, the troopers surrender on the conditions that Algae can expedite their resignation paperwork (thus allowing them to retain their pensions), and two, that they can sign an agreement with the New Republic. After that’s settled, they set the explosives and watch the generator explode.

Dundalk: 5 XP
Sarge: 5 XP
Algae: 5 XP
Rake: 5 XP

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Episode III, Part II: Keep On Rockin'
Life Day Special

Dundalk, Rake, and An’imol go to Old Jabba’s Palace to join the Trassk Gang. They pay their Duros taxi driver to take them to the site and wait for a day. Outside the palace, a group of hoodlums and ruffians waits around. A Weequay named Bobo’bo confronts Dundalk, noting that he doesn’t look like Trassk material, and they learn that King Trassk is running a war on Life Day. Then palace door droid addresses the group, and tells everyone to gear up and prepare for the deathmatch.

Hearing this, Dundalk and Rake sneak away and find a back entrance. Dundalk uses his tools to break in, entering a small tunnel blocked off by another gate. After unlocking it, the crew is ambushed by a baby krayt dragon, which is held captive in a large circular room. The krayt’s serpentine body blocks off Dundalk and Rake, allowing only An’imol to escape the room down a hallway. Dundalk and Rake run towards another gate on the other side of the room, and Dundalk breaks through before the krayt can do serious harm.

The two walk up a staircase to a corridor overlooking Jabba’s former rancor pit, where the deathmatch is taking place, as King Trassk and his entourage watch from above. At the other end of the corridor is a door. Dundalk hears pig grunts and the distinctive yelps of An’imol on the other side.

A fight breaks out when Dundalk and Rake try to rescue An’imol who’s been captured by Gamorrean Guards. When things are looking bleak, An’imol pulls out a grenade he had taken from the New Republican, and throws it. In the blast, a Gamorrean is killed, but so is An’mol. As his guts spill out, he tells Dundalk to “keep on rockin”. But the remaining Gamorrean wins out, knocking out Dundalk (who feigns death on the floor), and dragging Rake below into the dungeons of the palace.

A couple days pass, and Dundalk wakes up on a skiff among other dead bodies. He hops down to the sand, and is noticed by Bobo’bo who confuses the Ithorian with another new recruit named Tenn’lok. Bobo’bo chides Dundalk for not wearing his Trassk leather jacket, and takes him to get one fitted. Having no money, Dundalk convinces Bobo’bo and the service droid to put it on Bobo’bo’s tab. Later on, Dundalk puts a Luke Skywalker action figure on Bobo’bo’s tab, which he buys at full black market price.

After that, the Ithorian heads to the dungeon, where he tricks some Gamorrean guards into teasing the Wookiees with the Luke action figure, mocking the spirit of Life Day. He even gets one to open the cell, and the Wookiees break loose, making quick work of the pig men. The Wookiees thank Dundalk, even honoring him a life debt, and the group escapes into the garage where they steal a skiff and T-16 Skyhopper, heading off to Mos Eisley.

Dundalk: 5 XP
Rake: 5 XP

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Episode III, Part I: Jingle All The Way
Life Day Special

It’s Life Day. Commander Blump says that Mon Mothma is upset over her endorsement getting cut short during the crew’s mission. In order to make it up to her, Blump wants the crew to go to Tatooine and track down the Shyriwook Tabernacle Choir, Mothma’s favorite band, for a special Life Day celebration on Home One. (He also wants them to pick up a Limited Edition Luke Skywalker action figure as a Life Day gift for his estranged son).

Dundalk, Aniro, Algae and An’imol search the latest planetary news to discover that the Choir’s scheduled show has been cancelled at the Mos Eisley Cantina. When they go to investigate, Algae gets in a fight with a Jawa, and they’re eventually pointed to the Dewback Inn where the Wookiees were said to have been staying. Another feisty Jawa reluctantly lets them search the Wookiees’ room, which is now in shambles. They find a note written in Shyriwook that sends them in the direction of Wayfar, a town a few hours away.

They hire a taxi to Wayfar, and decide to hit up the big mall for the Luke Skywalker action figure first. Inside it’s a madhouse of consumers trying to get the last of the figures, and the crew is too late. Aniro gets trampled by the crowd. Algae and Dundalk try intimidating a large Abyssin named Syn’batt, but he won’t give up the figure.

As they continue to argue, a swoop gang bursts through the aisles demanding everyone give up their Luke figures, as they slash any resisters with their vibroblades. Aniro tries to throw a grenade at them, but fails. Then he blames it on Syn’batt who attempts to run away. But a gang member zooms up to him and decapitates the poor bastard in front of everyone. To keep up the charade, Aniro asks how they can join the swoop gang. His answer: go to Old Jabba’s Palace, for initiation in front of King Trassk.

Aniro: 5 XP
Dundalk: 5 XP
Algae: 5 XP

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Episode II, Part III: I'm Mon Mothma, And I Approve This Message
The New Republicans

Inside the elevator, Algae overrides the security and the crew makes it to the second floor despite An’imol’s confusion and objections. Down the hallway, in front of a door, stand two Imperial Royal Guards; then a dark robed woman exits the room and begins discussing something with an Imperial officer. Algae finds a terminal and discovers that their New Republic disc has been catalogued in the Transmission room halfway down the hall. Sarge leads the group to the room while the Imperials are distracted.

Inside, Algae nimbly shuts down the RA-7 droid in charge of the Transmissions before it can react, while Dundalk finds the holodisc. They shut the door from inside, and as the black robed figure passes, Dundalk can feel her dark presence as she stops and stares at the closed door. He can feel his very mind and soul being probed, but wards off her curious attempts. Then she leaves.

The crew peeks their heads out to see the Royal Guards and the woman at the elevator. While the others wait inside the Transmission library, only Sarge and Algae sneak into the Broadcast room. Inside is a massive wall of monitor upon monitor, and on the floor, countless Imperial technicians in front of more monitors being barked at by a slew of Imperial propaganda directors. It’s dark and quite chaotic. Sarge menacingly emerges from the shadows and scares away a technician at his computer, giving Algae enough time to pop in the New Republic newsreel and override the signal.

Sarge easily saps the nearby Imperial director, but the images on the monitors make the nearby technicians turn around. Another Imperial director notices and tries to thwart Algae, but he’s largely ineffectual. Meanwhile, seeing that the Royal Guards are returning back to their post, Dundalk calls them over to the Transmission room, where a battle ensues. The Guards, clearly outmatching the crew, easily wound Aniro and Rake, while Dundalk and An’imol surrender and are tossed to the side.

In order to keep the transmission going, Algae has to fight off the efforts of a nearby technician who is trying to end the broadcast prematurely. Algae manages to do so, except for the part where Mon Mothma and Princess Leia endorse the New Republic message (oh well?). As the confused room of technicians begins to finally get wise and close in on Sarge and Algae, the two hightail it out. However, Aniro, Rake and An’imol have already fled the Transmission room and gotten down to the first floor, while Dundalk stayed behind and messed with the door’s control panel to keep the Guards and himself locked inside. Even after threats of violence, Dundalk won’t open the door, but somehow manages to dodge the Guards’ strikes.

Refusing to leave Dundalk behind, Sarge turns around in the chaos and kicks down the Transmission room door. With the Royal Guards in pursuit, Sarge leads the crew out, saving An’imol’s life, and they all escape to the Bith’s ship as the streets begin to crowd in raucous anti-Imperial celebration upon hearing of the New Republic’s news. After retrieving An’imol’s family, and convincing him that he can start a new life with the New Republic, they blast off into hyperspace.

Aniro: Level Up (5 + Brains XP)
Algae: Level Up (5 + Brains XP)
Dundalk: Level Up (6 + Brains XP) (extra for Trouble)
Rake: Level Up (5 + Brains XP)
Sarge: Level Up (5 + Brains XP)

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Episode II, Part II: Mama's Jizz Box
The New Republicans

With Imperial Customs on their tail, an unknown enterprising scoundrel contacts the Senator and offers his assistance. In exchange for 10,000 credits, he’ll hack the ship’s computer to wipe the transponder code, thus wiping the ship’s ID. The crew agrees, but Aniro can’t lose visual contact from the Imperial freighter, so they opt to escape into hyperspace. Before they can blast off into the middle of nowhere, the ship sustains a bit of damage from pursuing TIE Fighters.

Unfortunately the ship collides with a Sorosuub scout ship, dropping out of hyperspace, but the_ Senator_ is no worse for the wear. Algae remembers he has a friend, an old Bith band mate who might be able to pick them up and take them back to Clak’dor VII. So he calls up An’imol, who’s left the jizz life and started up a family. At first he’s not interested in “joining the band” and will only help out for credits. Using his entry codes (he now works in an Imperial AT-ST factory), An’imol takes the crew back to his house outside the main domed city. But when the Bith hears that the band has a gig playing at the Imperial Holonet Station, he can’t pass up the opportunity and begs to join.

At the Imperial Holonet Station, the crew introduces themselves as Mama’s jizz Box, a studio session band who is scheduled to record music. Algae manages to button-mash something in the lobby admin’s calendar that vaguely resembles a date, so she refers them to Lazard, a busy Imperial newsman. Lazard tries to understand the situation, but won’t move forward with Dundalk and Sarge’s claims without checking proper channels. So he puts them into a recording booth to wait. Sarge stalks him close behind in the busy office, and sees him clicking away at a computer screen.

Meanwhile, Algae does a bit of investigation and discovers that all broadcasting takes place on the second floor of the building, which is restricted access. In attempt to forego exploring upstairs, Sarge slips the New Republic holodisc into a basket bound for the broadcast floor, along with another backup segment that may get bumped. Lazard comes back and informs the band that there are no such orders from a Moff that scheduled them, and if they ever return they will be met with force.

As fate would have it, the crew huddles around their holoviewer and do not see the New Republic reel. Without saying a word, and only using hand signals, Sarge leads the group back inside the station unseen, and standing at the restricted access elevator.

Aniro: 4 XP
Dundalk: 4 XP
Sarge: 4 XP
Algae: 4 XP

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