Star Wars: The New Republic

Episode I, Part I: No Mechanics
The Endor Holocaust

Major Cora Quar’ko briefs the new recruits on the current situation: during the Battle of Endor, three ships crash-landed on planet, and they must be retrieved to begin the disaster relief effort, as the Alliance left no ships behind.

Aniro, Zax, and Rake set out with rough coordinates to find two Y-Wings and an X-Wing. Rake leads the team through the wilderness on the back of a Bordok, and the first ship they come across is a Y-Wing in a clearing. However, an Imperial Biker Scout Trooper is inside the cockpit trying to get the ship’s systems up and running. A short firefight ensues, resulting in a dead trooper, but the team has no luck in fixing the ship. So they move on to the next coordinate.

Using his pathfinding skills, Rake discovers that the X-Wing is half-submerged in a frozen lake. With the help of a found blowtorch, the team manages to unfreeze the still intact astromech on the ship. With R2-D40’s help, they get enough power from the systems to blast out of the lake and onto an embankment. But they can’t get the ship in proper working order. A call to Major Quar’ko to “send some mechanics” is met with snark and exasperation. “How are any of you not mechanics?”

Fortunately, they do discover that the pilot of the ship, Durb Bleeno, had left a message stating that he went to look for help. Aniro is able to triangulate Bleeno’s still-working comm signal, so the team leaves to find him.

After getting lost on the trail to Bleeno, the team is ambushed Ewoks. Zax, having picked up no Ewokese, fails in talking the natives down, which leads to a lot of bloody, matted fur.

Rewards:
Aniro: 4 XP
Zax: 4 XP
Rake: 4 XP

View
Episode I, Part II: The Search for Bleeno
The Endor Holocaust

Major Cora Quar’ko sends reinforcements in the form Dundalk and Bothar Stubbs, who are immediately horrified at the violence just committed by their new team against a group of Ewoks.

Deciding that the most pressing issue is to find Lt. Durb Bleeno, the team tries to track his comm signal, only to make a wrong turn. Dundalk nonchalantly wanders into a cave, home to two menacing Boar-Wolves. A protracted battle ends only after the group exhausts the beasts into unconsciousness.

As night falls, they follow the sound of tribal drums, and come upon a village of Duloks. Aniro and Zax try to sneak up on the large group of furry green creatures gathered around a fire, but Aniro is discovered! Luckily, the apparent chieftain of the Dulok tribe speaks Basic, but unluckily, he and his cohorts throw Aniro into a bone cage as the rest of the Rebel team watch from afar. However, inside the bone cage is a wounded Lt. Durb Bleeno.

Seeing an opportunity to use his diplomatic skills, Bothar approaches the Duloks pretending that he is a Rebel Commander, who needs the Duloks’ help putting down an Imperial insertion. With the help of Dundalk firing a flare gun, which he conveniently pulled from his belt, the Duloks believe that the sky is falling again and their destruction is imminent. Bothar is able to trick them into thinking that a weapons cache waits for them not far away. Meanwhile in the chaos, Aniro breaks out of prison with Bleeno in tow.

Having no better ideas, and not wanting to stick around for the Duloks to get wise, the group runs back to spend the night in the now empty Boar-Wolf cave.

Rewards:
Aniro: Level Up (4 + Brains XP)
Zax: Level Up (4 + Brains XP)
Dundalk: Level Up (4 + Brains XP)
Bothar: Level Up (4 + Brains XP)
Rake: Level Up (4 + Brains XP)

View
Episode I, Part III: The Grey Gods
The Endor Holocaust

The Rebels wake up in the Boar-wolf cave to the sounds of Dulok scouts searching the forest for their betrayers. The Duloks say that “Chief Rogg will not be pleased if they do not find them.”

Awaking from his own crash landing, Algae the Kowakian Monkey Lizard decides to fling his own excrement from the treetops at the green men below, which draws their attention. But since Algae is unable to escape safely, the Rebels engage the Duloks anyway. Zax is wounded in the battle against spears and arrows, but the group manages to escape after killing most of the Duloks.

As they all regroup, Algae does an impromptu interpretive dance routine, which draws the laughter and applause from a wandering Ewok named Ke’chik. Dundalk takes a liking to the furball and goes along with the idea that he and the crew are gods in opposition to what Ke’chik calls the Grey Gods—the ones who made the sky white with dust.

They then head to Bleeno’s X-Wing, where Dundalk gets the ship up and running. Parting ways with Lt. Bleeno, the team returns to the site of the first Y-Wing they found, only to find that it’s not there anymore. Judging by the burnt and blasted trees in the path ahead, and large footprints in the dirt, this was the work of an AT-ST. Tracking the vehicle is fairly easy, and the team eventually comes upon an Imperial outpost control tower. Outside milling about are three Biker Scout Troopers, the AT-ST, and the Rebel Y-Wing.

As he often seems to do, Dundalk approaches the Biker Scouts without a care, as if they will simply submit to the Rebels without a thought. He is met with the hurtful slur “Rebel Scum.” Zax and Algae dash for the AT-ST but are outrun by the other Troopers. However, Algae scales the vehicle and squeezes through the hatch before it closes. He is greeted by Imperial fists.

Outside a firefight ensues, but Zax fails to get the Y-Wing operational.

Rewards:
Aniro: 4 XP
Dundalk: 4 XP
Algae: 4 XP
Bothar: 4 XP
Rake: 4 XP
Zax: 4 XP

View
Episode I, Part IV: The Great Spirit Tree
The Endor Holocaust

The battle continues at the Imperial Outpost as the AT-ST fires at the Rebels. Despite weakening the walker’s weapon emplacements by ripping out fistfuls of wires, Algae is unable to disable them completely. Dundalk, Aniro, andKe’chik are wounded, but the power of the blast also kills one of the Biker Scout Troopers, allowing Bothar and Dundalk to head for the stolen Y-Wing.

Dundalk gets the Y-Wing running, and it only takes one shot from the ship’s guns to severely cripple the AT-ST. At that point, the Troopers are at the crew’s mercy, and Bothar even manages to persuade one of them to leave the Empire and join the Rebels in their cause.

They discover that there’s another Imperial Outpost on the other side of the moon where a large force, complete with AT-AT, awaits pick-up from the Imperial fleet. However, the last these Troopers heard, the outpost had lost contact with the Star Destroyer The Entangler. And the outpost personnel were unwilling to come out this far to retrieve the troopers at this location. After some deliberation, the crew decides that they’ll deal with the Imperials later.

Besides, Major Cora Quarko bears news that the situation at Bright Tree Village is getting worse, with a coup looming on the horizon to dethrone Chief Chirpa. The Ewoks are restless and seek new leadership, someone who isn’t so forgiving to the Rebels. She says the team needs to move the Death Star debris that has crushed what the Ewok’s call The Great Spirit Tree, a tree that they regard as the resting place of their ancestors. It will go a long way in establishing good Rebel sentiment.

But through the combined efforts of the X-Wing, Y-Wing, and jalopy AT-ST, (and even an elaborate log-made crane constructed by Dundalk and the Ewoks) the crew is unable to move any significant debris, disappointing a large crowd of Ewoks. Lt. Bleeno believes it will be much easier with three ships. So the team sets out to find the missing engine from the second crashed Y-Wing.

They track down the engine, and find it to be in the possession of stranded Sanyassan pirates, whose transport crash landed on Endor years ago. Dundalk enters their ship, whose ceilings are decorated with skinned Ewoks (“We have no qualms with eating things that have beliefs”), and discovers that the Sanyassans are having trouble installing the Y-wing engine on their ship. So the Ithorian offers to scratch their back if the Sanyassans help move the debris from the Spirit Tree. When the Sanyassan refuses those terms, Dundalk walks back up the hill to his friends convinced that a firefight will be necessary.

Rewards:
Aniro: Level Up (4 + Brains XP)
Algae: Level Up (4 + Brains XP)
Dundalk: Level Up (4 + Brains XP)
Bothar: Level Up (4 + Brains XP)
Rake: Level Up (4 + Brains XP)

View
Episode I, Part V: Ewok - Basic Dictionary
The Endor Holocaust

Aniro, Bothar, Dundalk, and Torg Cordo rush headlong into a firefight with the Sanyassan pirates. After some near death experiences, the crew rethinks their position, and listens to Snurk when he says it’s not too late to surrender and fix their ship.

So Dundalk custom fits the Y-Wing engine into their transport, aided by a nice tall glass of T’angg. And the Sanyassans make good on their word, helping the Rebels move the debris off of the Great Spirit Tree and into outer space.

But back at Bright Tree Village, Chief Chirpa has been forcefully removed by a burly Ewok named Gremet, who is rumored to have killed 10 Stormtroopers with his bare hands. He wants the Rebels off Endor, and he calls for war against the Duloks, who have used the chaos of the time to claim lands once inhabited by Ewoks.

Confused on what their purpose is, the crew has Major Cora Quarko reiterate the mission objectives: they were supposed to get all three starfighters working in order to move the major wreckage off the planet, so the Ewoks can begin to build anew. And they are supposed to repair the political upheaval among the Ewoks, and rid Endor of its Imperial presence. She tells the crew that they should talk to Logray, one of the last Ewoks who supports the Rebels.

Bothar has a long conversation with Logray in Ewokese, ultimately persuading him that there’s still hope. But when they try to have audience with Gremet, they’re repelled by his guards in front of his hut. Through the Force, Logray calls to Dundalk before they leave the village. He says that Dundalk is one with nature, just like him. They are the stars and the trees.

He says that there is an Ewok artifact of legend, the Heartwood Staff. Used by Zeek the Wind Spirit to defeat the first of the Old Ones, it is said that the one who wields the Staff will lead the Ewok people to salvation. But no one knows the whereabouts of the Staff any longer. Logray hands Dundalk a ball of crystal, and tells him to use his nature to find the Staff.

Sensing with the Force, Dundalk uses the crystal ball and has a vision of a dusty, rocky mountain. Having no idea where this is, the crew asks Torg if the Imperials would have scouted Endor and created a detailed map of the moon. He says they would have. So the crew flies to the last Imperial Outpost on the other side of the moon, and has Torg return to the Empire so he can hack into the computers and send them the coordinates of the mountain.

Unfortunately, in the process of sending the file, Torg is discovered by the Imperials and his comlink shuts off.

Aniro: 4 XP
Dundalk: 4 XP
Bothar: 4 XP
Algae: 1 XP

View
Episode I, Part VI: Operation Get Captured
The Endor Holocaust

Surrendering themselves to the Imperial Outpost, Dundalk, Algae, and Bothar get thrown into makeshift prison cells, relieved of all their belongings, and bound in metal binders. Algae manages to slip free from his chains (standard binders wouldn’t fit on a monkey lizard), and when Stormtroopers come to take Dundalk for interrogation, they notice that Algae is missing. Dundalk yells “Run!” and knocks the two troopers aside, while Algae sprints away, finding a tiny ventilation shaft in which to escape.

Meanwhile, Bothar is interrogated by Colonel Sheev Sevrip, who asks who the Ishi Tib is, and why he is with the Rebels. When Bothar continually skirts the question of how large the Rebel presence is on Endor, Colonel Sevrip has had enough of him, and sends him back to his cell, which he shares with Torg Cordo.

Unfortunately, Algae is unable to stealthily make it into the control room from the ventilation shaft, and is noticed by a lone Imperial technician looking at the security cameras. Afraid for his life, Algae instantly surrenders as the tech calls for backup. Once Algae returns to the cell, Dundalk is taken in for interrogation.

Dundalk proceeds to basically tell the truth about everything, and even goes so far as to map out the Rebel base at Bright Tree Village, for the aid of Sevrip’s plan of assault. But suddenly, the building is rocked by some sort of blast! It’s Aniro in the Rebel Y-Wing, who had become increasingly alarmed as time passed without any word from his friends.

When the Colonel and troopers leave the interrogation room to react, Dundalk uses the opportunity to repeatedly stab the Imperial technician next to him with a pencil, and bash the interrogation droid to his head. With an Imperial keycard, the Ithorian opens the cell doors, and kit-bashes the interrogation droid to fashion a blowtorch to free Algae from his chains.

Outside, Aniro does battle with the outpost’s turbolaser battery now firing upon him, as Stormtroopers pour out onto the landing pad accessing the AT-AT, and housing a TIE Fighter. After a short tussle with Stormtroopers, Dundalk, Bothar and Algae avoid falling debris to make it up to the landing pad. But they’re too late to man any of the vehicles, and can only watch as the TIE engages Aniro in a dogfight, and the AT-AT begins to set its sights.

Aniro: 4 XP
Dundalk: 4 XP
Bothar: 4 XP
Algae: Level Up (4 XP + Brains)

View
Episode I, Part VII: Naked In The Woods
The Endor Holocaust

After exiting the lift tube down from the landing pad, Dundalk and company are surprised to see a magnificent barrage of blaster fire dispatch a group of waiting Stormtroopers. The dust clears to reveal Lt. Durb Bleeno in his X-Wing joining the fray.

Bleeno and Aniro, in his Y-Wing, engage in a long battle with the Imperial TIE Fighter and AT-AT. Aniro manages to take out the TIE rather swiftly, but the AT-AT is another matter. It takes Bleeno’s last proton torpedo to score significant damage against the vehicle, causing it to collapse into the surrounding trees.

After the dogfight, Aniro scans the area to find Dundalk, Bothar and Algae who had fled for their lives, naked in the woods. The group argues over what they should do next, and Torg Cordo opines that he’s a true Rebel now. But he wonders aloud if everyone should be more angry that Dundalk revealed everything to the Imperials?

Determining that there were still too many Stormtroopers left at the outpost, the crew sets out for the mountain and the Heartwood Staff. But the cold, unforgiving landscape leaves Dundalk and Algae tired and sick as they dangle from the makeshift basket at the bottom of the Y-Wing. Once at the mountain, Dundalk communes with the Force and has a vision of a mound of giant bones at the bottom of a vast, dark cave. With Algae’s scans of the surrounding area, the crew enters an opening near the top of the mountain.

Inside it is complete darkness. Bothar and Algae find themselves stuck in thick, sticky webbing. But Bothar, the hardiest of the bunch, hulks out and rips himself and Algae from the trap. Seconds later a giant arachnid leaps from the web and strikes at the Ishi Tib. But Dundalk gets the attention of the creature, finding himself bitten and underneath its hairy girth. Aniro, having the only blaster in the group, shoots the thing dead, revealing that they are all positioned next to a great chasm.

Still naked and without any tools, the crew questions whether they should even be here, and if they should instead head back to Bright Tree Village. But Algae finds another way down, a small craggy tunnel. Crawling on all fours, the group makes its way down, exhausted by the trek. When Dundalk exits the tunnel, he has an intense feeling of deja vu. Standing on an outcropping overlooking a vast cave floor strewn with giant bones, the crew hears the heavy breathing of a truly massive creature slumbering in the darkness.

Aniro: 5 XP
Dundalk: 5 XP
Bothar: 3 XP
Algae: 3 XP

View
Episode I, Part VIII: The Old One
The Endor Holocaust

In the cavern of the great slumbering giant (a species known to the Ewoks as the Old Ones), the crew sends Rake into the sea of bones to search for the Heartwood Staff. Stealthily, Rake manages to sift through and find the artifact lodged into the massive skull of long dead Old One. But when he tries to pull it out, it doesn’t budge.

Algae notices that the ceiling of the cavern is actually quite low, as if the creature had to crawl inside to sleep. Getting impatient, as Kowakian monkey lizards are wont to do, he runs over to the giant, screaming in its ear to wake it up. The giant growls and grabs the monkey lizard with its forefingers. Before anything too grisly can occur, Algae sings a lullaby sending the creature back to sleep—but not before the giant stashes him into a sack tied to the fur on its massive leg.

Meanwhile, Dundalk attempts to pull the Staff from the skull, and with Aniro’s help, they successfully do it. But now they still need to save Algae trapped in the sack. As they search through the bones for anything to help them cut through the sack, the giant wakes up from the commotion. Rake finds an ancient Ewok stone knife, as the Old One reaches out and grabs Aniro, squeezing him like a rag doll. Dundalk runs for his life, and recalls at this moment just why he got the name “Bad Luck.”

Aniro’s blaster shots are useless against the great beast, but Rake is able to slash through the sack, freeing Algae who has stolen a hyperdrive component that was inside the sack as well. Just before the giant sticks Aniro in its mouth, Aniro squirms out of its grasp, and the crew runs back into the tunnel as rocks crumble and topple upon them. Injured and exhausted, they fly the Y-Wing back to Bright Tree Village.

There, the crew learns from Logray that whoever holds the Heartwood Staff has the Ewoks at their command. For a moment, Dundalk becomes delighted and intrigued by this idea, but gathers himself, and they all head to Gremet’s hut to free the imprisoned Chief Chirpa. Immediately Gremet’s guards bow and lets Dundalk through, but Gremet is more reluctant. He pleads with the crew to give him the Staff because he’s better suited to lead, which almost seems true given the pitiful state Chirpa is in. But Algae inspires the crowd in Chirpa’s name with a rousing Ewokian beat (on Stormtrooper helmets), and Chirpa asserts himself as leader of the Ewoks once again.

Major Cora Quar’ko informs the crew that since the Ewoks will now be more receptive and cooperative with the the Rebel initiative, the crew’s job will be complete once the Imperials are taken care of for good, and they can move on from Endor. But all the strong, fighting Ewoks still seem to be aligned with Gremet. Dundalk promises him that he’ll be third in command of the Ewoks if he helps with the assault (however, Chirpa says that if Gremet does not fall in battle, the crew will have to take care of him).

Despite Rake’s hatred of authority and his undermining of Gremet’s orders, the assault goes smoothly with the aid of Ewok catapults, hangliders, log-traps, and Algae on the war drums. The Rebels take over the Imperial Outpost. However, when Algae checks the computer terminals, he finds a three-day old message from the Imperial Star Destroyer The Entangler, revealing that they are sending an Imperial Patrol Vessel to retrieve the stranded Imperials, which should be arriving at any moment…

Rewards:
Aniro: Level Up (5 + Brains XP)
Algae: Level Up (5 + Brains XP)
Dundalk: Level Up (6 + Brains XP)
Rake: Level Up (6 + Brains XP)
Bothar: Level Up (0 + Brains XP)

View
Episode I, Part IX: The Death of Bothar Stubbs
The Endor Holocaust

Awaiting the arrival of the incoming Imperial Patrol Vessel, the crew sets up makeshift explosives in the clearing outside the Imperial Outpost in the hopes of destroying the ship. After having an awkward exchange with Colonel Vosh over the comms, Algae slices into the computer to produce the proper codes; but to everyone’s dismay, the Patrol Vessel only dispatches a dropship to the planet’s surface.

Feeling indecisive, the crew almost runs away from the scene as the dropship takes heavy damage from the bomb. Aniro, Dundalk, and Algae head for the Y-Wing, however, and blast the Imperials who have exited the dropship, while some of them manage to escape into the building. Above the forest Aniro and company fight off and destroy two TIE Fighters.

Meanwhile, Bothar and Rake see an opportunity to get into the dropship and wrest the cockpit from a confused Imperial pilot. But Colonel Vosh is not duped when Bothar tries to con him, as he’s already been informed of the situation by the Imperials who ran into the Outpost. Facing the might of an Imperial capital ship, and seeing no other course of action, Bothar kicks Rake off the dropship and kamikazes into the bridge of the Patrol Vessel. As explosions blast around him, the Ishi Tib senator fails to make it to the escape pods in time, and he dies in the collision.

Back at Bright Tree Village, a party is held in Bothar’s name, and for the crew’s completion of their service on Endor. Major Cora Quar’ko says she’ll put in a good word with her commanding officer, and the crew will be on their way to bigger and better things with the New Republic.


Incoming Transmission…
Initiating trace
Signal cannot be located!
Receiving transmission burst…
Decrypting transmission burst…

Let it be known today that the New Republic lost one of its heroes. In defense of the forest moon of Endor, BOTHAR STUBBS, Ishi-Tib senator, sacrificed himself by flying a stolen YV-85 Titan dropship directly into the bridge of an Imperial Patrol Vessel. In doing so, he single-handedly prevented the Empire from assaulting the New Republic presence on Endor, and saved the native peoples from further disaster and oppression. Bothar Stubbs shall posthumously be honored as a Lieutenant officer of the New Republic, and his name shall live on in the galactic annals of this new age. May the Force be with him.

Mon Mothma
Mon Mothma

End Transmission
Signal lost!


Aniro: 5 XP
Dundalk: 5 XP
Bothar: 5 XP
Algae: 5 XP
Rake: 5 XP

View
Episode II, Part I: Orbital Traffic Jam
The New Republicans

The crew boards The New Republican, a Correllian Corvette currently stationed in the middle of nowhere space. They are greeted by Commander Oo’ther Blump, a Gotal with a gruff voice, who informs them that the war isn’t over despite what they might have thought. Countless worlds are still under Imperial control and oblivious to the Alliance’s victory at Endor. He goes on to introduce everyone to their new field Sergeant, an Aqualish named Sarge. It’ll be Sarge’s job to whip the crew into shape; Commander Blump has read Major Cora Quar’ko’s reports, and he’s not impressed by how they operate, or by Dundalk’s flippant retorts. Both Blump and Sarge are impressed by Algae’s zeal, however.

Nonetheless, he’s got a mission for the crew: go to Clak’dor VII, home of the Biths, and infiltrate an Imperial Propaganda Holonet News Station that broadcasts to the entire sector. Blump hands a datadisk to Sarge that contains a New Republic newsreel, and which they must slice into the system and broadcast on the Holonet. But first they’ll have to get through the Imperial Blockade on the planet, so Blump provides some time-sensitive codes to do so. When they’re dismissed, Commander Blump tells Sarge that if he screws up, the Aqualish will be put behind a desk for good.

The crew is also given a YT-1300, which used to be called The And Also With You, but they rename it Senator Stubbs, in Bother’s honor. Wanting an astromech, Algae decides to steal one on the Corvette, but only finds a Mouse Droid. And he’s unable to re-program it into an astrogation capable droid. Aniro’s astrogation calculations get them there rather late, and a massive traffic jam has accumulated in Clak’dor VII’s orbit.

Algae slices into the planetary network and forges new priority codes for the ship, but the ISB notices the forgery, and boards the ship. An ISB officer with four Stormtroopers grills the crew for answers until he notices Ke’chik and becomes intrigued. His bio-scans indicate that it is a new species, so he informs them that he’ll be taking Ke’chik for testing and observation. That’s when Sarge draws his blaster and a firefight ensues.

The crew makes quick work of the officer, but the Stormtroopers prove to be resilient. Algae finds an emergency lever to release the airlock from the boarding tube, and the ship lurches away from the Imperial freighter. But the monkey-lizard is unable to avoid careening into the line of traffic, causing light damage to The Senator. After sustaining a wound (which Aniro promptly heals), the last of the Stormtroopers are defeated, but now the crew will have to figure out their next course of action…

Aniro: 4 XP, 4000 credits
Dundalk: 4 XP, 3500 credits
Sarge: 4 XP, 2800 credits
Algae: 4 XP, 2600 credits
Rake: 4 XP, 2600 credits

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.