Star Wars: The New Republic
Dugg the Bounty Hunter
Not the dried-up gun-toting Skid Row fanboy manboy
Dugg the Bounty Hunter
Class: Mercenary, Bounty hunter
Unspent XP: 3
Force Points: 7
Attack 6D+2 Base 2D (agility ±1D±2)(lvl bonus ±2D) (Deadeye [crit 5+])
Defense 6D+2 Base 2D (cunning ±1D±2)(±1D)(lvl bonus ±2D)
Soak 4D±2 (Gritty – reroll once per adventure)
Technology 2 (max weapons 2, max gear 5)
Agility 3 (1D ±2 attack bonus)
Brawn 4 (soak is 4D±2) (Brawling ±1D)
Cunning 3 (Defense bonus 1D±2)
Wisdom 2 (7 force points)
 Stun baton (±1D damage)-
 Remove stun restrictor mod (±2 stun damage)
 Glue grenades, Cryoban grenades
2 Frag Grenades
 Blaster (4D)
 Vibroknuckles (+1 unarmed)
 Flachette Launcher (5D) (6 charges)
 Jet Pack (10 charges)
 Bounty hunter armor (±1D defense, ±2 soak)
 Reactive camouflage mod (±2 sneak)
 Grappling Gun (gunnery check)
 Aliens 4D
 Computers 1D (race penalty)
 Mechanics 1D (race penalty)
 Sneak 5D
 Dexterity 4D
 Gunnery 7D±1
 Might 8D
 Intimidate (5D)
 Toughness (5D)
 Brawling (7D)(unarmed prof. = brawling moves twice)
 Haymaker (±2D damage)(vibroknuckles ±1) (6D ±1))
 Grapple (opponent can do nothing, can be continued round to round)
 Strangle (grapple first, then might vs toughness, opponent unconscious for 1d4 rounds on success)
 Knockdown (pushed back several meters, down)
 Disarm (might vs might check, disarm)
 Streetwise (4D)
 Investigation 6D
 Entertain/Intimidate [4+2]
 Willpower (3D + 2 (class))
 Survival (Self-help holovid feat) 5D+1
Skirmisher (create a battlefield feature once per adventure with survival check)
Gritty (reroll soak once per adventure)
Unarmed proficiency (brawling moves twice)
Blaster rifle proficiency
Self-help holovid (bonus to survival)
Deadly: You deal +1 damage.
Level: 6 Mercenary, 3 Bounty Hunter
Expert class abilities: Bounty Hunter
Binders (once per combat, might vs might to cuff and capture a wounded enemy)
Flame Thrower: Once per combat, you can make a Gunnery Check to hit everyone in a 5m radius for 4D damage. For the next two rounds afterwards they take another 3D damage.
Line Thrower: Once per adventure, you can make a Gunnery Check to shoot a cable from your wrist weapon to immobilize an enemy.
Poison Dart: Once per adventure, you can shoot a poison dart that instantly kills a Goon. Or against a Henchman or Elite, make a Gunnery vs. Toughness Check to make their Brawn -1D.
Core class abilities: Mercenary
Opportunist: When you attack a target engaged in melee with an ally, you deal ±1D damage.
Pick A Fight: Once per adventure, you can make an Intimidate Check to goad an NPC into a Brawling Match.
Battle Scars: You can make an Entertain or Intimidate Check to show off your scars and impress an NPC.
Bodyguard: Each combat, you can make a Defense roll vs. an attack roll against a nearby ally to avoid the attack.
Deadeye: Your critical threat is increased by 1 on all ranged attack rolls (if you roll a 6 on the Destiny Die, you only need a 5 on the reroll to confirm a critical hit).
Resilient: Once per adventure, when you are Incapacitated you can make a Toughness Check vs. the damage roll to remain conscious. You are still penalized by your injuries.
Ignore Pain: Once per adventure, you can make a Toughness Check to ignore damage penalties until you are Wounded again. DC 12: Wounded. DC 15: Wounded Twice. DC 20: Incapacitated.